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/*
* Copyright (C) 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
// A SentinelLinkedList is a linked list with dummy head and tail sentinels,
// which allow for branch-less insertion and removal, and removal without a
// pointer to the list.
//
// Requires: Node is a concrete class with:
// Node(SentinelTag);
// void setPrev(Node*);
// Node* prev();
// void setNext(Node*);
// Node* next();
#ifndef SentinelLinkedList_h
#define SentinelLinkedList_h
namespace WTF {
enum SentinelTag { Sentinel };
template <typename Node> class SentinelLinkedList {
public:
typedef Node* iterator;
SentinelLinkedList();
void push(Node*);
static void remove(Node*);
iterator begin();
iterator end();
private:
Node m_headSentinel;
Node m_tailSentinel;
};
template <typename Node> inline SentinelLinkedList<Node>::SentinelLinkedList()
: m_headSentinel(Sentinel)
, m_tailSentinel(Sentinel)
{
m_headSentinel.setNext(&m_tailSentinel);
m_headSentinel.setPrev(0);
m_tailSentinel.setPrev(&m_headSentinel);
m_tailSentinel.setNext(0);
}
template <typename Node> inline typename SentinelLinkedList<Node>::iterator SentinelLinkedList<Node>::begin()
{
return m_headSentinel.next();
}
template <typename Node> inline typename SentinelLinkedList<Node>::iterator SentinelLinkedList<Node>::end()
{
return &m_tailSentinel;
}
template <typename Node> inline void SentinelLinkedList<Node>::push(Node* node)
{
ASSERT(node);
Node* prev = &m_headSentinel;
Node* next = m_headSentinel.next();
node->setPrev(prev);
node->setNext(next);
prev->setNext(node);
next->setPrev(node);
}
template <typename Node> inline void SentinelLinkedList<Node>::remove(Node* node)
{
Node* prev = node->prev();
Node* next = node->next();
prev->setNext(next);
next->setPrev(prev);
}
}
using WTF::SentinelLinkedList;
#endif