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/*
* Copyright (C) 2010 Google Inc. All rights reserved.
* Copyright (C) 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "BaseButtonInputType.h"
#include "HTMLInputElement.h"
#include "KeyboardEvent.h"
#include "RenderButton.h"
namespace WebCore {
bool BaseButtonInputType::appendFormData(FormDataList&, bool) const
{
// Buttons except overridden types are never successful.
return false;
}
void BaseButtonInputType::handleKeydownEvent(KeyboardEvent* event)
{
const String& key = event->keyIdentifier();
if (key == "U+0020") {
element()->setActive(true, true);
// No setDefaultHandled(), because IE dispatches a keypress in this case
// and the caller will only dispatch a keypress if we don't call setDefaultHandled().
}
}
void BaseButtonInputType::handleKeypressEvent(KeyboardEvent* event)
{
int charCode = event->charCode();
if (charCode == '\r') {
element()->dispatchSimulatedClick(event);
event->setDefaultHandled();
return;
}
if (charCode == ' ') {
// Prevent scrolling down the page.
event->setDefaultHandled();
}
}
void BaseButtonInputType::handleKeyupEvent(KeyboardEvent* event)
{
const String& key = event->keyIdentifier();
if (key != "U+0020")
return;
// Simulate mouse click for spacebar for button types.
dispatchSimulatedClickIfActive(event);
}
RenderObject* BaseButtonInputType::createRenderer(RenderArena* arena, RenderStyle*) const
{
return new (arena) RenderButton(element());
}
// FIXME: Could share this with BaseCheckableInputType and RangeInputType if we had a common base class.
void BaseButtonInputType::accessKeyAction(bool sendToAnyElement)
{
InputType::accessKeyAction(sendToAnyElement);
// Send mouse button events if the caller specified sendToAnyElement.
// FIXME: The comment above is no good. It says what we do, but not why.
element()->dispatchSimulatedClick(0, sendToAnyElement);
}
bool BaseButtonInputType::storesValueSeparateFromAttribute()
{
return false;
}
} // namespace WebCore