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/*
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TextFieldInputType_h
#define TextFieldInputType_h
#include "InputType.h"
namespace WebCore {
// The class represents types of which UI contain text fields.
// It supports not only the types for BaseTextInputType but also type=number.
class TextFieldInputType : public InputType {
protected:
TextFieldInputType(HTMLInputElement* element) : InputType(element) { }
virtual bool canSetSuggestedValue();
virtual void handleKeydownEvent(KeyboardEvent*);
void handleKeydownEventForSpinButton(KeyboardEvent*);
void handleWheelEventForSpinButton(WheelEvent*);
private:
virtual bool isTextField() const;
virtual bool valueMissing(const String&) const;
virtual void forwardEvent(Event*);
virtual bool shouldSubmitImplicitly(Event*);
virtual RenderObject* createRenderer(RenderArena*, RenderStyle*) const;
virtual bool shouldUseInputMethod() const;
virtual String sanitizeValue(const String& proposedValue);
virtual bool shouldRespectListAttribute();
};
} // namespace WebCore
#endif // TextFieldInputType_h