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/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(INSPECTOR) && ENABLE(WORKERS)
#include "WorkerInspectorController.h"
#include "InjectedScriptHost.h"
#include "InjectedScriptManager.h"
#include "InspectorBackendDispatcher.h"
#include "InspectorClient.h"
#include "InspectorFrontend.h"
#include "InspectorFrontendChannel.h"
#include "InspectorRuntimeAgent.h"
#include "InspectorState.h"
#include "InstrumentingAgents.h"
#include "WorkerDebuggerAgent.h"
#include <wtf/PassOwnPtr.h>
namespace WebCore {
namespace {
class WorkerRuntimeAgent : public InspectorRuntimeAgent {
public:
WorkerRuntimeAgent(InjectedScriptManager* injectedScriptManager, WorkerContext* workerContext)
: InspectorRuntimeAgent(injectedScriptManager)
, m_workerContext(workerContext) { }
virtual ~WorkerRuntimeAgent() { }
private:
virtual ScriptState* getDefaultInspectedState()
{
return scriptStateFromWorkerContext(m_workerContext);
}
WorkerContext* m_workerContext;
};
}
WorkerInspectorController::WorkerInspectorController(WorkerContext* workerContext)
: m_workerContext(workerContext)
, m_state(new InspectorState(0))
, m_instrumentingAgents(new InstrumentingAgents())
, m_injectedScriptManager(InjectedScriptManager::createForWorker())
#if ENABLE(JAVASCRIPT_DEBUGGER)
, m_debuggerAgent(WorkerDebuggerAgent::create(m_instrumentingAgents.get(), m_state.get(), workerContext, m_injectedScriptManager.get()))
#endif
, m_runtimeAgent(adoptPtr(new WorkerRuntimeAgent(m_injectedScriptManager.get(), workerContext)))
{
m_injectedScriptManager->injectedScriptHost()->init(0
, 0
#if ENABLE(DATABASE)
, 0
#endif
#if ENABLE(DOM_STORAGE)
, 0
#endif
#if ENABLE(JAVASCRIPT_DEBUGGER)
, m_debuggerAgent.get()
#endif
);
}
WorkerInspectorController::~WorkerInspectorController()
{
}
void WorkerInspectorController::connectFrontend(InspectorFrontendChannel* channel)
{
ASSERT(!m_frontend);
m_state->unmute();
m_frontend = new InspectorFrontend(channel);
m_backendDispatcher = new InspectorBackendDispatcher(
channel,
#if ENABLE(OFFLINE_WEB_APPLICATIONS)
0, // InspectorApplicationCacheAgent
#endif
#if ENABLE(JAVASCRIPT_DEBUGGER)
0, // InspectorBrowserDebuggerAgent
#endif
0, // InspectorCSSAgent
0, // InspectorConsoleAgent
0, // InspectorDOMAgent
#if ENABLE(DOM_STORAGE)
0, // InspectorDOMStorageAgent
#endif
#if ENABLE(DATABASE)
0, // InspectorDatabaseAgent
#endif
#if ENABLE(JAVASCRIPT_DEBUGGER)
m_debuggerAgent.get(),
#endif
0, // InspectorResourceAgent
0, // InspectorPageAgent
#if ENABLE(JAVASCRIPT_DEBUGGER)
0, // InspectorProfilerAgent
#endif
m_runtimeAgent.get(),
0 // InspectorTimelineAgent
);
m_injectedScriptManager->injectedScriptHost()->setFrontend(m_frontend.get());
#if ENABLE(JAVASCRIPT_DEBUGGER)
m_debuggerAgent->setFrontend(m_frontend.get());
#endif
}
void WorkerInspectorController::disconnectFrontend()
{
if (!m_frontend)
return;
m_backendDispatcher.clear();
// Destroying agents would change the state, but we don't want that.
// Pre-disconnect state will be used to restore inspector agents.
m_state->mute();
#if ENABLE(JAVASCRIPT_DEBUGGER)
m_debuggerAgent->clearFrontend();
#endif
m_injectedScriptManager->injectedScriptHost()->clearFrontend();
m_frontend.clear();
}
void WorkerInspectorController::dispatchMessageFromFrontend(const String& message)
{
if (m_backendDispatcher)
m_backendDispatcher->dispatch(message);
}
}
#endif