blob: 069b40ed40c10f992b212d04e1a6e0c881b31f95 [file] [log] [blame]
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2004, 2005, 2006, 2007, 2009, 2010 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "ImageLoader.h"
#include "CachedImage.h"
#include "CachedResourceLoader.h"
#include "Document.h"
#include "Element.h"
#include "HTMLNames.h"
#include "HTMLObjectElement.h"
#include "RenderImage.h"
#if ENABLE(SVG)
#include "RenderSVGImage.h"
#endif
#if ENABLE(VIDEO)
#include "RenderVideo.h"
#endif
#if !ASSERT_DISABLED
// ImageLoader objects are allocated as members of other objects, so generic pointer check would always fail.
namespace WTF {
template<> struct ValueCheck<WebCore::ImageLoader*> {
typedef WebCore::ImageLoader* TraitType;
static void checkConsistency(const WebCore::ImageLoader* p)
{
if (!p)
return;
ASSERT(p->element());
ValueCheck<WebCore::Element*>::checkConsistency(p->element());
}
};
}
#endif
namespace WebCore {
class ImageEventSender {
WTF_MAKE_NONCOPYABLE(ImageEventSender); WTF_MAKE_FAST_ALLOCATED;
public:
ImageEventSender(const AtomicString& eventType);
void dispatchEventSoon(ImageLoader*);
void cancelEvent(ImageLoader*);
void dispatchPendingEvents();
#if !ASSERT_DISABLED
bool hasPendingEvents(ImageLoader* loader) { return m_dispatchSoonList.find(loader) != notFound; }
#endif
private:
void timerFired(Timer<ImageEventSender>*);
AtomicString m_eventType;
Timer<ImageEventSender> m_timer;
Vector<ImageLoader*> m_dispatchSoonList;
Vector<ImageLoader*> m_dispatchingList;
};
static ImageEventSender& beforeLoadEventSender()
{
DEFINE_STATIC_LOCAL(ImageEventSender, sender, (eventNames().beforeloadEvent));
return sender;
}
static ImageEventSender& loadEventSender()
{
DEFINE_STATIC_LOCAL(ImageEventSender, sender, (eventNames().loadEvent));
return sender;
}
ImageLoader::ImageLoader(Element* element)
: m_element(element)
, m_image(0)
, m_firedBeforeLoad(true)
, m_firedLoad(true)
, m_imageComplete(true)
, m_loadManually(false)
{
}
ImageLoader::~ImageLoader()
{
if (m_image)
m_image->removeClient(this);
ASSERT(!m_firedBeforeLoad || !beforeLoadEventSender().hasPendingEvents(this));
if (!m_firedBeforeLoad)
beforeLoadEventSender().cancelEvent(this);
ASSERT(!m_firedLoad || !loadEventSender().hasPendingEvents(this));
if (!m_firedLoad)
loadEventSender().cancelEvent(this);
}
void ImageLoader::setImage(CachedImage* newImage)
{
ASSERT(m_failedLoadURL.isEmpty());
CachedImage* oldImage = m_image.get();
if (newImage != oldImage) {
m_image = newImage;
if (!m_firedBeforeLoad) {
beforeLoadEventSender().cancelEvent(this);
m_firedBeforeLoad = true;
}
if (!m_firedLoad) {
loadEventSender().cancelEvent(this);
m_firedLoad = true;
}
m_imageComplete = true;
if (newImage)
newImage->addClient(this);
if (oldImage)
oldImage->removeClient(this);
}
if (RenderImageResource* imageResource = renderImageResource())
imageResource->resetAnimation();
}
void ImageLoader::updateFromElement()
{
// If we're not making renderers for the page, then don't load images. We don't want to slow
// down the raw HTML parsing case by loading images we don't intend to display.
Document* document = m_element->document();
if (!document->renderer())
return;
AtomicString attr = m_element->getAttribute(m_element->imageSourceAttributeName());
if (attr == m_failedLoadURL)
return;
// Do not load any image if the 'src' attribute is missing or if it is
// an empty string referring to a local file. The latter condition is
// a quirk that preserves old behavior that Dashboard widgets
// need (<rdar://problem/5994621>).
CachedImage* newImage = 0;
if (!(attr.isNull() || (attr.isEmpty() && document->baseURI().isLocalFile()))) {
if (m_loadManually) {
bool autoLoadOtherImages = document->cachedResourceLoader()->autoLoadImages();
document->cachedResourceLoader()->setAutoLoadImages(false);
newImage = new CachedImage(sourceURI(attr));
newImage->setLoading(true);
newImage->setOwningCachedResourceLoader(document->cachedResourceLoader());
document->cachedResourceLoader()->m_documentResources.set(newImage->url(), newImage);
document->cachedResourceLoader()->setAutoLoadImages(autoLoadOtherImages);
} else
newImage = document->cachedResourceLoader()->requestImage(sourceURI(attr));
// If we do not have an image here, it means that a cross-site
// violation occurred.
m_failedLoadURL = !newImage ? attr : AtomicString();
}
CachedImage* oldImage = m_image.get();
if (newImage != oldImage) {
if (!m_firedBeforeLoad)
beforeLoadEventSender().cancelEvent(this);
if (!m_firedLoad)
loadEventSender().cancelEvent(this);
m_image = newImage;
m_firedBeforeLoad = !newImage;
m_firedLoad = !newImage;
m_imageComplete = !newImage;
if (newImage) {
newImage->addClient(this);
if (!m_element->document()->hasListenerType(Document::BEFORELOAD_LISTENER))
dispatchPendingBeforeLoadEvent();
else
beforeLoadEventSender().dispatchEventSoon(this);
}
if (oldImage)
oldImage->removeClient(this);
}
if (RenderImageResource* imageResource = renderImageResource())
imageResource->resetAnimation();
}
void ImageLoader::updateFromElementIgnoringPreviousError()
{
// Clear previous error.
m_failedLoadURL = AtomicString();
updateFromElement();
}
void ImageLoader::notifyFinished(CachedResource*)
{
ASSERT(m_failedLoadURL.isEmpty());
m_imageComplete = true;
if (haveFiredBeforeLoadEvent())
updateRenderer();
if (m_firedLoad)
return;
loadEventSender().dispatchEventSoon(this);
}
RenderImageResource* ImageLoader::renderImageResource()
{
RenderObject* renderer = m_element->renderer();
if (!renderer)
return 0;
if (renderer->isImage())
return toRenderImage(renderer)->imageResource();
#if ENABLE(SVG)
if (renderer->isSVGImage())
return toRenderSVGImage(renderer)->imageResource();
#endif
#if ENABLE(VIDEO)
if (renderer->isVideo())
return toRenderVideo(renderer)->imageResource();
#endif
return 0;
}
void ImageLoader::updateRenderer()
{
RenderImageResource* imageResource = renderImageResource();
if (!imageResource)
return;
// Only update the renderer if it doesn't have an image or if what we have
// is a complete image. This prevents flickering in the case where a dynamic
// change is happening between two images.
CachedImage* cachedImage = imageResource->cachedImage();
if (m_image != cachedImage && (m_imageComplete || !cachedImage))
imageResource->setCachedImage(m_image.get());
}
void ImageLoader::dispatchPendingBeforeLoadEvent()
{
if (m_firedBeforeLoad)
return;
if (!m_image)
return;
if (!m_element->document()->attached())
return;
m_firedBeforeLoad = true;
if (m_element->dispatchBeforeLoadEvent(m_image->url())) {
updateRenderer();
return;
}
if (m_image) {
m_image->removeClient(this);
m_image = 0;
}
loadEventSender().cancelEvent(this);
if (m_element->hasTagName(HTMLNames::objectTag))
static_cast<HTMLObjectElement*>(m_element)->renderFallbackContent();
}
void ImageLoader::dispatchPendingLoadEvent()
{
if (m_firedLoad)
return;
if (!m_image)
return;
if (!m_element->document()->attached())
return;
m_firedLoad = true;
dispatchLoadEvent();
}
void ImageLoader::dispatchPendingBeforeLoadEvents()
{
beforeLoadEventSender().dispatchPendingEvents();
}
void ImageLoader::dispatchPendingLoadEvents()
{
loadEventSender().dispatchPendingEvents();
}
void ImageLoader::elementWillMoveToNewOwnerDocument()
{
setImage(0);
}
ImageEventSender::ImageEventSender(const AtomicString& eventType)
: m_eventType(eventType)
, m_timer(this, &ImageEventSender::timerFired)
{
}
void ImageEventSender::dispatchEventSoon(ImageLoader* loader)
{
m_dispatchSoonList.append(loader);
if (!m_timer.isActive())
m_timer.startOneShot(0);
}
void ImageEventSender::cancelEvent(ImageLoader* loader)
{
// Remove instances of this loader from both lists.
// Use loops because we allow multiple instances to get into the lists.
size_t size = m_dispatchSoonList.size();
for (size_t i = 0; i < size; ++i) {
if (m_dispatchSoonList[i] == loader)
m_dispatchSoonList[i] = 0;
}
size = m_dispatchingList.size();
for (size_t i = 0; i < size; ++i) {
if (m_dispatchingList[i] == loader)
m_dispatchingList[i] = 0;
}
if (m_dispatchSoonList.isEmpty())
m_timer.stop();
}
void ImageEventSender::dispatchPendingEvents()
{
// Need to avoid re-entering this function; if new dispatches are
// scheduled before the parent finishes processing the list, they
// will set a timer and eventually be processed.
if (!m_dispatchingList.isEmpty())
return;
m_timer.stop();
m_dispatchSoonList.checkConsistency();
m_dispatchingList.swap(m_dispatchSoonList);
size_t size = m_dispatchingList.size();
for (size_t i = 0; i < size; ++i) {
if (ImageLoader* loader = m_dispatchingList[i]) {
if (m_eventType == eventNames().beforeloadEvent)
loader->dispatchPendingBeforeLoadEvent();
else
loader->dispatchPendingLoadEvent();
}
}
m_dispatchingList.clear();
}
void ImageEventSender::timerFired(Timer<ImageEventSender>*)
{
dispatchPendingEvents();
}
}