blob: b49fffb642d9d23ea4b99c8b4746f23866607e97 [file] [log] [blame]
/*
* Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
* Copyright (C) 2006 Alexey Proskuryakov (ap@nypop.com)
* Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies)
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import "config.h"
#import "Frame.h"
#import "BlockExceptions.h"
#import "ColorMac.h"
#import "Cursor.h"
#import "DOMInternal.h"
#import "Event.h"
#import "FrameLoaderClient.h"
#import "FrameView.h"
#import "GraphicsContext.h"
#import "HTMLNames.h"
#import "HTMLTableCellElement.h"
#import "HitTestRequest.h"
#import "HitTestResult.h"
#import "KeyboardEvent.h"
#import "Logging.h"
#import "MouseEventWithHitTestResults.h"
#import "Page.h"
#import "PlatformKeyboardEvent.h"
#import "PlatformWheelEvent.h"
#import "RegularExpression.h"
#import "RenderTableCell.h"
#import "Scrollbar.h"
#import "SimpleFontData.h"
#import "WebCoreViewFactory.h"
#import "visible_units.h"
#import <Carbon/Carbon.h>
#import <wtf/StdLibExtras.h>
@interface NSView (WebCoreHTMLDocumentView)
- (void)drawSingleRect:(NSRect)rect;
@end
using namespace std;
namespace WebCore {
using namespace HTMLNames;
// Either get cached regexp or build one that matches any of the labels.
// The regexp we build is of the form: (STR1|STR2|STRN)
static RegularExpression* regExpForLabels(NSArray* labels)
{
// All the ObjC calls in this method are simple array and string
// calls which we can assume do not raise exceptions
// Parallel arrays that we use to cache regExps. In practice the number of expressions
// that the app will use is equal to the number of locales is used in searching.
static const unsigned int regExpCacheSize = 4;
static NSMutableArray* regExpLabels = nil;
DEFINE_STATIC_LOCAL(Vector<RegularExpression*>, regExps, ());
DEFINE_STATIC_LOCAL(RegularExpression, wordRegExp, ("\\w", TextCaseSensitive));
RegularExpression* result;
if (!regExpLabels)
regExpLabels = [[NSMutableArray alloc] initWithCapacity:regExpCacheSize];
CFIndex cacheHit = [regExpLabels indexOfObject:labels];
if (cacheHit != NSNotFound)
result = regExps.at(cacheHit);
else {
String pattern("(");
unsigned int numLabels = [labels count];
unsigned int i;
for (i = 0; i < numLabels; i++) {
String label = [labels objectAtIndex:i];
bool startsWithWordChar = false;
bool endsWithWordChar = false;
if (label.length() != 0) {
startsWithWordChar = wordRegExp.match(label.substring(0, 1)) >= 0;
endsWithWordChar = wordRegExp.match(label.substring(label.length() - 1, 1)) >= 0;
}
if (i != 0)
pattern.append("|");
// Search for word boundaries only if label starts/ends with "word characters".
// If we always searched for word boundaries, this wouldn't work for languages
// such as Japanese.
if (startsWithWordChar)
pattern.append("\\b");
pattern.append(label);
if (endsWithWordChar)
pattern.append("\\b");
}
pattern.append(")");
result = new RegularExpression(pattern, TextCaseInsensitive);
}
// add regexp to the cache, making sure it is at the front for LRU ordering
if (cacheHit != 0) {
if (cacheHit != NSNotFound) {
// remove from old spot
[regExpLabels removeObjectAtIndex:cacheHit];
regExps.remove(cacheHit);
}
// add to start
[regExpLabels insertObject:labels atIndex:0];
regExps.insert(0, result);
// trim if too big
if ([regExpLabels count] > regExpCacheSize) {
[regExpLabels removeObjectAtIndex:regExpCacheSize];
RegularExpression* last = regExps.last();
regExps.removeLast();
delete last;
}
}
return result;
}
NSString* Frame::searchForLabelsBeforeElement(NSArray* labels, Element* element, size_t* resultDistance, bool* resultIsInCellAbove)
{
RegularExpression* regExp = regExpForLabels(labels);
// We stop searching after we've seen this many chars
const unsigned int charsSearchedThreshold = 500;
// This is the absolute max we search. We allow a little more slop than
// charsSearchedThreshold, to make it more likely that we'll search whole nodes.
const unsigned int maxCharsSearched = 600;
// If the starting element is within a table, the cell that contains it
HTMLTableCellElement* startingTableCell = 0;
bool searchedCellAbove = false;
if (resultDistance)
*resultDistance = notFound;
if (resultIsInCellAbove)
*resultIsInCellAbove = false;
// walk backwards in the node tree, until another element, or form, or end of tree
unsigned lengthSearched = 0;
Node* n;
for (n = element->traversePreviousNode();
n && lengthSearched < charsSearchedThreshold;
n = n->traversePreviousNode())
{
if (n->hasTagName(formTag)
|| (n->isHTMLElement() && static_cast<Element*>(n)->isFormControlElement()))
{
// We hit another form element or the start of the form - bail out
break;
} else if (n->hasTagName(tdTag) && !startingTableCell) {
startingTableCell = static_cast<HTMLTableCellElement*>(n);
} else if (n->hasTagName(trTag) && startingTableCell) {
NSString* result = searchForLabelsAboveCell(regExp, startingTableCell, resultDistance);
if (result && [result length] > 0) {
if (resultIsInCellAbove)
*resultIsInCellAbove = true;
return result;
}
searchedCellAbove = true;
} else if (n->isTextNode() && n->renderer() && n->renderer()->style()->visibility() == VISIBLE) {
// For each text chunk, run the regexp
String nodeString = n->nodeValue();
// add 100 for slop, to make it more likely that we'll search whole nodes
if (lengthSearched + nodeString.length() > maxCharsSearched)
nodeString = nodeString.right(charsSearchedThreshold - lengthSearched);
int pos = regExp->searchRev(nodeString);
if (pos >= 0) {
if (resultDistance)
*resultDistance = lengthSearched;
return nodeString.substring(pos, regExp->matchedLength());
}
lengthSearched += nodeString.length();
}
}
// If we started in a cell, but bailed because we found the start of the form or the
// previous element, we still might need to search the row above us for a label.
if (startingTableCell && !searchedCellAbove) {
NSString* result = searchForLabelsAboveCell(regExp, startingTableCell, resultDistance);
if (result && [result length] > 0) {
if (resultIsInCellAbove)
*resultIsInCellAbove = true;
return result;
}
}
return nil;
}
static NSString *matchLabelsAgainstString(NSArray *labels, const String& stringToMatch)
{
if (stringToMatch.isEmpty())
return nil;
String mutableStringToMatch = stringToMatch;
// Make numbers and _'s in field names behave like word boundaries, e.g., "address2"
replace(mutableStringToMatch, RegularExpression("\\d", TextCaseSensitive), " ");
mutableStringToMatch.replace('_', ' ');
RegularExpression* regExp = regExpForLabels(labels);
// Use the largest match we can find in the whole string
int pos;
int length;
int bestPos = -1;
int bestLength = -1;
int start = 0;
do {
pos = regExp->match(mutableStringToMatch, start);
if (pos != -1) {
length = regExp->matchedLength();
if (length >= bestLength) {
bestPos = pos;
bestLength = length;
}
start = pos + 1;
}
} while (pos != -1);
if (bestPos != -1)
return mutableStringToMatch.substring(bestPos, bestLength);
return nil;
}
NSString* Frame::matchLabelsAgainstElement(NSArray* labels, Element* element)
{
// Match against the name element, then against the id element if no match is found for the name element.
// See 7538330 for one popular site that benefits from the id element check.
// FIXME: This code is mirrored in Frame.cpp. It would be nice to make the Mac code call the platform-agnostic
// code, which would require converting the NSArray of NSStrings to a Vector of Strings somewhere along the way.
String resultFromNameAttribute = matchLabelsAgainstString(labels, element->getAttribute(nameAttr));
if (!resultFromNameAttribute.isEmpty())
return resultFromNameAttribute;
return matchLabelsAgainstString(labels, element->getAttribute(idAttr));
}
NSImage* Frame::imageFromRect(NSRect rect) const
{
PaintBehavior oldBehavior = m_view->paintBehavior();
m_view->setPaintBehavior(oldBehavior | PaintBehaviorFlattenCompositingLayers);
BEGIN_BLOCK_OBJC_EXCEPTIONS;
NSImage* resultImage = [[[NSImage alloc] initWithSize:rect.size] autorelease];
if (rect.size.width != 0 && rect.size.height != 0) {
[resultImage setFlipped:YES];
[resultImage lockFocus];
GraphicsContext graphicsContext((CGContextRef)[[NSGraphicsContext currentContext] graphicsPort]);
graphicsContext.save();
graphicsContext.translate(-rect.origin.x, -rect.origin.y);
m_view->paintContents(&graphicsContext, IntRect(rect));
graphicsContext.restore();
[resultImage unlockFocus];
[resultImage setFlipped:NO];
}
m_view->setPaintBehavior(oldBehavior);
return resultImage;
END_BLOCK_OBJC_EXCEPTIONS;
m_view->setPaintBehavior(oldBehavior);
return nil;
}
NSImage* Frame::selectionImage(bool forceBlackText) const
{
m_view->setPaintBehavior(PaintBehaviorSelectionOnly | (forceBlackText ? PaintBehaviorForceBlackText : 0));
m_doc->updateLayout();
NSImage* result = imageFromRect(selection()->bounds());
m_view->setPaintBehavior(PaintBehaviorNormal);
return result;
}
NSImage* Frame::snapshotDragImage(Node* node, NSRect* imageRect, NSRect* elementRect) const
{
RenderObject* renderer = node->renderer();
if (!renderer)
return nil;
renderer->updateDragState(true); // mark dragged nodes (so they pick up the right CSS)
m_doc->updateLayout(); // forces style recalc - needed since changing the drag state might
// imply new styles, plus JS could have changed other things
IntRect topLevelRect;
NSRect paintingRect = renderer->paintingRootRect(topLevelRect);
m_view->setNodeToDraw(node); // invoke special sub-tree drawing mode
NSImage* result = imageFromRect(paintingRect);
renderer->updateDragState(false);
m_doc->updateLayout();
m_view->setNodeToDraw(0);
if (elementRect)
*elementRect = topLevelRect;
if (imageRect)
*imageRect = paintingRect;
return result;
}
DragImageRef Frame::nodeImage(Node* node)
{
RenderObject* renderer = node->renderer();
if (!renderer)
return nil;
m_doc->updateLayout(); // forces style recalc
IntRect topLevelRect;
NSRect paintingRect = renderer->paintingRootRect(topLevelRect);
m_view->setNodeToDraw(node); // invoke special sub-tree drawing mode
NSImage* result = imageFromRect(paintingRect);
m_view->setNodeToDraw(0);
return result;
}
DragImageRef Frame::dragImageForSelection()
{
if (!selection()->isRange())
return nil;
return selectionImage();
}
} // namespace WebCore