blob: 9cf55fc906ea20e50e96b0dd0642c3466e170b4a [file] [log] [blame]
/*
* Copyright (C) 2008 Apple Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "RenderScrollbarPart.h"
#include "PaintInfo.h"
#include "RenderScrollbar.h"
#include "RenderScrollbarTheme.h"
#include "RenderView.h"
using namespace std;
namespace WebCore {
RenderScrollbarPart::RenderScrollbarPart(Node* node, RenderScrollbar* scrollbar, ScrollbarPart part)
: RenderBlock(node)
, m_scrollbar(scrollbar)
, m_part(part)
{
}
RenderScrollbarPart::~RenderScrollbarPart()
{
}
void RenderScrollbarPart::layout()
{
setLocation(IntPoint()); // We don't worry about positioning ourselves. We're just determining our minimum width/height.
if (m_scrollbar->orientation() == HorizontalScrollbar)
layoutHorizontalPart();
else
layoutVerticalPart();
setNeedsLayout(false);
}
void RenderScrollbarPart::layoutHorizontalPart()
{
if (m_part == ScrollbarBGPart) {
setWidth(m_scrollbar->width());
computeScrollbarHeight();
} else {
computeScrollbarWidth();
setHeight(m_scrollbar->height());
}
}
void RenderScrollbarPart::layoutVerticalPart()
{
if (m_part == ScrollbarBGPart) {
computeScrollbarWidth();
setHeight(m_scrollbar->height());
} else {
setWidth(m_scrollbar->width());
computeScrollbarHeight();
}
}
static int calcScrollbarThicknessUsing(const Length& l, int containingLength)
{
if (l.isIntrinsicOrAuto())
return ScrollbarTheme::nativeTheme()->scrollbarThickness();
return l.calcMinValue(containingLength);
}
void RenderScrollbarPart::computeScrollbarWidth()
{
if (!m_scrollbar->owningRenderer())
return;
int visibleSize = m_scrollbar->owningRenderer()->width() - m_scrollbar->owningRenderer()->borderLeft() - m_scrollbar->owningRenderer()->borderRight();
int w = calcScrollbarThicknessUsing(style()->width(), visibleSize);
int minWidth = calcScrollbarThicknessUsing(style()->minWidth(), visibleSize);
int maxWidth = style()->maxWidth().isUndefined() ? w : calcScrollbarThicknessUsing(style()->maxWidth(), visibleSize);
setWidth(max(minWidth, min(maxWidth, w)));
// Buttons and track pieces can all have margins along the axis of the scrollbar.
m_marginLeft = style()->marginLeft().calcMinValue(visibleSize);
m_marginRight = style()->marginRight().calcMinValue(visibleSize);
}
void RenderScrollbarPart::computeScrollbarHeight()
{
if (!m_scrollbar->owningRenderer())
return;
int visibleSize = m_scrollbar->owningRenderer()->height() - m_scrollbar->owningRenderer()->borderTop() - m_scrollbar->owningRenderer()->borderBottom();
int h = calcScrollbarThicknessUsing(style()->height(), visibleSize);
int minHeight = calcScrollbarThicknessUsing(style()->minHeight(), visibleSize);
int maxHeight = style()->maxHeight().isUndefined() ? h : calcScrollbarThicknessUsing(style()->maxHeight(), visibleSize);
setHeight(max(minHeight, min(maxHeight, h)));
// Buttons and track pieces can all have margins along the axis of the scrollbar.
m_marginTop = style()->marginTop().calcMinValue(visibleSize);
m_marginBottom = style()->marginBottom().calcMinValue(visibleSize);
}
void RenderScrollbarPart::computePreferredLogicalWidths()
{
if (!preferredLogicalWidthsDirty())
return;
m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = 0;
setPreferredLogicalWidthsDirty(false);
}
void RenderScrollbarPart::styleWillChange(StyleDifference diff, const RenderStyle* newStyle)
{
RenderBlock::styleWillChange(diff, newStyle);
setInline(false);
}
void RenderScrollbarPart::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
RenderBlock::styleDidChange(diff, oldStyle);
setInline(false);
setPositioned(false);
setFloating(false);
setHasOverflowClip(false);
if (oldStyle && m_scrollbar && m_part != NoPart && diff >= StyleDifferenceRepaint)
m_scrollbar->theme()->invalidatePart(m_scrollbar, m_part);
}
void RenderScrollbarPart::imageChanged(WrappedImagePtr image, const IntRect* rect)
{
if (m_scrollbar && m_part != NoPart)
m_scrollbar->theme()->invalidatePart(m_scrollbar, m_part);
else {
if (FrameView* frameView = view()->frameView()) {
if (frameView->isFrameViewScrollCorner(this)) {
frameView->invalidateScrollCorner();
return;
}
}
RenderBlock::imageChanged(image, rect);
}
}
void RenderScrollbarPart::paintIntoRect(GraphicsContext* graphicsContext, int tx, int ty, const IntRect& rect)
{
// Make sure our dimensions match the rect.
setLocation(rect.x() - tx, rect.y() - ty);
setWidth(rect.width());
setHeight(rect.height());
if (graphicsContext->paintingDisabled())
return;
// Now do the paint.
PaintInfo paintInfo(graphicsContext, rect, PaintPhaseBlockBackground, false, 0, 0);
paint(paintInfo, tx, ty);
paintInfo.phase = PaintPhaseChildBlockBackgrounds;
paint(paintInfo, tx, ty);
paintInfo.phase = PaintPhaseFloat;
paint(paintInfo, tx, ty);
paintInfo.phase = PaintPhaseForeground;
paint(paintInfo, tx, ty);
paintInfo.phase = PaintPhaseOutline;
paint(paintInfo, tx, ty);
}
}