blob: f7bbf71f5650ff4be1680779c4988d5c18db10b8 [file] [log] [blame]
/*
* Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(MATHML)
#include "RenderMathMLFenced.h"
#include "FontSelector.h"
#include "MathMLNames.h"
#include "RenderInline.h"
#include "RenderMathMLOperator.h"
#include "RenderText.h"
namespace WebCore {
using namespace MathMLNames;
enum Braces { OpeningBraceChar = 0x28, ClosingBraceChar = 0x29 };
static const float gOperatorPadding = 0.1f;
RenderMathMLFenced::RenderMathMLFenced(Node* fenced)
: RenderMathMLRow(fenced)
, m_open(OpeningBraceChar)
, m_close(ClosingBraceChar)
{
}
void RenderMathMLFenced::updateFromElement()
{
Element* fenced = static_cast<Element*>(node());
// FIXME: Handle open/close values with more than one character (they should be treated like text).
AtomicString openValue = fenced->getAttribute(MathMLNames::openAttr);
if (openValue.length() > 0)
m_open = openValue[0];
AtomicString closeValue = fenced->getAttribute(MathMLNames::closeAttr);
if (closeValue.length() > 0)
m_close = closeValue[0];
AtomicString separators = static_cast<Element*>(fenced)->getAttribute(MathMLNames::separatorsAttr);
if (!separators.isNull()) {
Vector<UChar> characters;
for (unsigned int i = 0; i < separators.length(); i++) {
if (!isSpaceOrNewline(separators[i]))
characters.append(separators[i]);
}
m_separators = !characters.size() ? 0 : StringImpl::create(characters.data() , characters.size());
} else {
// The separator defaults to a single comma.
m_separators = StringImpl::create(",");
}
if (isEmpty())
makeFences();
}
RefPtr<RenderStyle> RenderMathMLFenced::makeOperatorStyle()
{
RefPtr<RenderStyle> newStyle = RenderStyle::create();
newStyle->inheritFrom(style());
newStyle->setDisplay(INLINE_BLOCK);
newStyle->setPaddingRight(Length(static_cast<int>(gOperatorPadding * style()->fontSize()), Fixed));
return newStyle;
}
void RenderMathMLFenced::makeFences()
{
RenderObject* openFence = new (renderArena()) RenderMathMLOperator(node(), m_open);
openFence->setStyle(makeOperatorStyle().release());
RenderBlock::addChild(openFence, firstChild());
RenderObject* closeFence = new (renderArena()) RenderMathMLOperator(node(), m_close);
closeFence->setStyle(makeOperatorStyle().release());
RenderBlock::addChild(closeFence);
}
void RenderMathMLFenced::addChild(RenderObject* child, RenderObject*)
{
// make the fences if the render object is empty
if (isEmpty())
updateFromElement();
if (m_separators.get()) {
unsigned int count = 0;
for (Node* position = child->node(); position; position = position->previousSibling()) {
if (position->nodeType() == Node::ELEMENT_NODE)
count++;
}
if (count > 1) {
UChar separator;
// Use the last separator if we've run out of specified separators.
if ((count - 1) >= m_separators.get()->length())
separator = (*m_separators.get())[m_separators.get()->length() - 1];
else
separator = (*m_separators.get())[count - 1];
RenderObject* separatorObj = new (renderArena()) RenderMathMLOperator(node(), separator);
separatorObj->setStyle(makeOperatorStyle().release());
RenderBlock::addChild(separatorObj, lastChild());
}
}
// If we have a block, we'll wrap it in an inline-block.
if (child->isBlockFlow() && child->style()->display() != INLINE_BLOCK) {
// Block objects wrapper.
RenderBlock* block = new (renderArena()) RenderBlock(node());
RefPtr<RenderStyle> newStyle = RenderStyle::create();
newStyle->inheritFrom(style());
newStyle->setDisplay(INLINE_BLOCK);
block->setStyle(newStyle.release());
RenderBlock::addChild(block, lastChild());
block->addChild(child);
} else
RenderBlock::addChild(child, lastChild());
}
}
#endif