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/*
* Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2007, 2008 Rob Buis <buis@kde.org>
* Copyright (C) 2007 Eric Seidel <eric@webkit.org>
* Copyright (C) 2009 Google, Inc. All rights reserved.
* Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if ENABLE(SVG)
#include "RenderSVGContainer.h"
#include "GraphicsContext.h"
#include "RenderSVGResource.h"
#include "RenderSVGResourceFilter.h"
#include "RenderView.h"
#include "SVGRenderSupport.h"
#include "SVGResources.h"
#include "SVGStyledElement.h"
namespace WebCore {
RenderSVGContainer::RenderSVGContainer(SVGStyledElement* node)
: RenderSVGModelObject(node)
, m_needsBoundariesUpdate(true)
{
}
RenderSVGContainer::~RenderSVGContainer()
{
}
void RenderSVGContainer::layout()
{
ASSERT(needsLayout());
// RenderSVGRoot disables layoutState for the SVG rendering tree.
ASSERT(!view()->layoutStateEnabled());
// Allow RenderSVGViewportContainer to update its viewport.
calcViewport();
LayoutRepainter repainter(*this, checkForRepaintDuringLayout() || selfWillPaint());
// Allow RenderSVGTransformableContainer to update its transform.
bool updatedTransform = calculateLocalTransform();
SVGRenderSupport::layoutChildren(this, selfNeedsLayout());
// Invalidate all resources of this client if our layout changed.
if (m_everHadLayout && selfNeedsLayout())
SVGResourcesCache::clientLayoutChanged(this);
// At this point LayoutRepainter already grabbed the old bounds,
// recalculate them now so repaintAfterLayout() uses the new bounds.
if (m_needsBoundariesUpdate || updatedTransform) {
updateCachedBoundaries();
m_needsBoundariesUpdate = false;
// If our bounds changed, notify the parents.
RenderSVGModelObject::setNeedsBoundariesUpdate();
}
repainter.repaintAfterLayout();
setNeedsLayout(false);
}
bool RenderSVGContainer::selfWillPaint()
{
#if ENABLE(FILTERS)
SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(this);
return resources && resources->filter();
#else
return false;
#endif
}
void RenderSVGContainer::paint(PaintInfo& paintInfo, int, int)
{
if (paintInfo.context->paintingDisabled())
return;
// Spec: groups w/o children still may render filter content.
if (!firstChild() && !selfWillPaint())
return;
FloatRect repaintRect = repaintRectInLocalCoordinates();
if (!SVGRenderSupport::paintInfoIntersectsRepaintRect(repaintRect, localToParentTransform(), paintInfo))
return;
PaintInfo childPaintInfo(paintInfo);
childPaintInfo.context->save();
// Let the RenderSVGViewportContainer subclass clip if necessary
applyViewportClip(childPaintInfo);
childPaintInfo.applyTransform(localToParentTransform());
bool continueRendering = true;
if (childPaintInfo.phase == PaintPhaseForeground)
continueRendering = SVGRenderSupport::prepareToRenderSVGContent(this, childPaintInfo);
if (continueRendering) {
childPaintInfo.updatePaintingRootForChildren(this);
for (RenderObject* child = firstChild(); child; child = child->nextSibling())
child->paint(childPaintInfo, 0, 0);
}
if (paintInfo.phase == PaintPhaseForeground)
SVGRenderSupport::finishRenderSVGContent(this, childPaintInfo, paintInfo.context);
childPaintInfo.context->restore();
// FIXME: This really should be drawn from local coordinates, but currently we hack it
// to avoid our clip killing our outline rect. Thus we translate our
// outline rect into parent coords before drawing.
// FIXME: This means our focus ring won't share our rotation like it should.
// We should instead disable our clip during PaintPhaseOutline
if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style()->outlineWidth() && style()->visibility() == VISIBLE) {
IntRect paintRectInParent = enclosingIntRect(localToParentTransform().mapRect(repaintRect));
paintOutline(paintInfo.context, paintRectInParent.x(), paintRectInParent.y(), paintRectInParent.width(), paintRectInParent.height());
}
}
// addFocusRingRects is called from paintOutline and needs to be in the same coordinates as the paintOuline call
void RenderSVGContainer::addFocusRingRects(Vector<IntRect>& rects, int, int)
{
IntRect paintRectInParent = enclosingIntRect(localToParentTransform().mapRect(repaintRectInLocalCoordinates()));
if (!paintRectInParent.isEmpty())
rects.append(paintRectInParent);
}
void RenderSVGContainer::updateCachedBoundaries()
{
m_objectBoundingBox = FloatRect();
m_strokeBoundingBox = FloatRect();
m_repaintBoundingBox = FloatRect();
SVGRenderSupport::computeContainerBoundingBoxes(this, m_objectBoundingBox, m_strokeBoundingBox, m_repaintBoundingBox);
SVGRenderSupport::intersectRepaintRectWithResources(this, m_repaintBoundingBox);
}
bool RenderSVGContainer::nodeAtFloatPoint(const HitTestRequest& request, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction)
{
// Give RenderSVGViewportContainer a chance to apply its viewport clip
if (!pointIsInsideViewportClip(pointInParent))
return false;
FloatPoint localPoint = localToParentTransform().inverse().mapPoint(pointInParent);
if (!SVGRenderSupport::pointInClippingArea(this, localPoint))
return false;
for (RenderObject* child = lastChild(); child; child = child->previousSibling()) {
if (child->nodeAtFloatPoint(request, result, localPoint, hitTestAction)) {
updateHitTestResult(result, roundedIntPoint(localPoint));
return true;
}
}
// Spec: Only graphical elements can be targeted by the mouse, period.
// 16.4: "If there are no graphics elements whose relevant graphics content is under the pointer (i.e., there is no target element), the event is not dispatched."
return false;
}
}
#endif // ENABLE(SVG)