blob: 5d1cd546b20a53226748800043ec9ab8c5c32795 [file] [log] [blame]
/*
* Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz>
* Copyright (C) 2006, 2008 Apple Inc. All rights reserved.
* Copyright (C) 2008 Rob Buis <buis@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef RenderSVGInlineText_h
#define RenderSVGInlineText_h
#if ENABLE(SVG)
#include "RenderText.h"
#include "SVGTextLayoutAttributes.h"
namespace WebCore {
class SVGInlineTextBox;
class RenderSVGInlineText : public RenderText {
public:
RenderSVGInlineText(Node*, PassRefPtr<StringImpl>);
bool characterStartsNewTextChunk(int position) const;
SVGTextLayoutAttributes& layoutAttributes() { return m_attributes; }
const SVGTextLayoutAttributes& layoutAttributes() const { return m_attributes; }
void storeLayoutAttributes(const SVGTextLayoutAttributes& attributes) { m_attributes = attributes; }
float scalingFactor() const { return m_scalingFactor; }
const Font& scaledFont() const { return m_scaledFont; }
void updateScaledFont();
static void computeNewScaledFontForStyle(RenderObject*, const RenderStyle*, float& scalingFactor, Font& scaledFont);
private:
virtual const char* renderName() const { return "RenderSVGInlineText"; }
virtual void destroy();
virtual void styleDidChange(StyleDifference, const RenderStyle*);
// FIXME: We need objectBoundingBox for DRT results and filters at the moment.
// This should be fixed to give back the objectBoundingBox of the text root.
virtual FloatRect objectBoundingBox() const { return FloatRect(); }
virtual bool requiresLayer() const { return false; }
virtual bool isSVGInlineText() const { return true; }
virtual VisiblePosition positionForPoint(const IntPoint&);
virtual IntRect localCaretRect(InlineBox*, int caretOffset, int* extraWidthToEndOfLine = 0);
virtual IntRect linesBoundingBox() const;
virtual InlineTextBox* createTextBox();
float m_scalingFactor;
Font m_scaledFont;
SVGTextLayoutAttributes m_attributes;
};
inline RenderSVGInlineText* toRenderSVGInlineText(RenderObject* object)
{
ASSERT(!object || object->isSVGInlineText());
return static_cast<RenderSVGInlineText*>(object);
}
inline const RenderSVGInlineText* toRenderSVGInlineText(const RenderObject* object)
{
ASSERT(!object || object->isSVGInlineText());
return static_cast<const RenderSVGInlineText*>(object);
}
// This will catch anyone doing an unnecessary cast.
void toRenderSVGInlineText(const RenderSVGInlineText*);
}
#endif // ENABLE(SVG)
#endif // RenderSVGInlineText_h