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/*
* Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
* Copyright (C) 2005 Eric Seidel <eric@webkit.org>
* Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if ENABLE(SVG) && ENABLE(FILTERS)
#include "RenderSVGResourceFilter.h"
#include "AffineTransform.h"
#include "FilterEffect.h"
#include "FloatPoint.h"
#include "FloatRect.h"
#include "GraphicsContext.h"
#include "Image.h"
#include "ImageBuffer.h"
#include "ImageData.h"
#include "IntRect.h"
#include "RenderSVGResource.h"
#include "RenderSVGResourceFilterPrimitive.h"
#include "SVGElement.h"
#include "SVGFilter.h"
#include "SVGFilterElement.h"
#include "SVGFilterPrimitiveStandardAttributes.h"
#include "SVGImageBufferTools.h"
#include "SVGNames.h"
#include "SVGStyledElement.h"
#include "SVGUnitTypes.h"
#include <wtf/UnusedParam.h>
#include <wtf/Vector.h>
using namespace std;
namespace WebCore {
RenderSVGResourceType RenderSVGResourceFilter::s_resourceType = FilterResourceType;
RenderSVGResourceFilter::RenderSVGResourceFilter(SVGFilterElement* node)
: RenderSVGResourceContainer(node)
{
}
RenderSVGResourceFilter::~RenderSVGResourceFilter()
{
if (m_filter.isEmpty())
return;
deleteAllValues(m_filter);
m_filter.clear();
}
void RenderSVGResourceFilter::removeAllClientsFromCache(bool markForInvalidation)
{
if (!m_filter.isEmpty()) {
deleteAllValues(m_filter);
m_filter.clear();
}
markAllClientsForInvalidation(markForInvalidation ? LayoutAndBoundariesInvalidation : ParentOnlyInvalidation);
}
void RenderSVGResourceFilter::removeClientFromCache(RenderObject* client, bool markForInvalidation)
{
ASSERT(client);
if (FilterData* filterData = m_filter.get(client)) {
if (filterData->savedContext)
filterData->markedForRemoval = true;
else
delete m_filter.take(client);
}
markClientForInvalidation(client, markForInvalidation ? BoundariesInvalidation : ParentOnlyInvalidation);
}
PassRefPtr<SVGFilterBuilder> RenderSVGResourceFilter::buildPrimitives(Filter* filter)
{
SVGFilterElement* filterElement = static_cast<SVGFilterElement*>(node());
bool primitiveBoundingBoxMode = filterElement->primitiveUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX;
// Add effects to the builder
RefPtr<SVGFilterBuilder> builder = SVGFilterBuilder::create(filter);
for (Node* node = filterElement->firstChild(); node; node = node->nextSibling()) {
if (!node->isSVGElement())
continue;
SVGElement* element = static_cast<SVGElement*>(node);
if (!element->isFilterEffect())
continue;
SVGFilterPrimitiveStandardAttributes* effectElement = static_cast<SVGFilterPrimitiveStandardAttributes*>(element);
RefPtr<FilterEffect> effect = effectElement->build(builder.get(), filter);
if (!effect) {
builder->clearEffects();
return 0;
}
builder->appendEffectToEffectReferences(effect, effectElement->renderer());
effectElement->setStandardAttributes(primitiveBoundingBoxMode, effect.get());
builder->add(effectElement->result(), effect);
}
return builder.release();
}
bool RenderSVGResourceFilter::fitsInMaximumImageSize(const FloatSize& size, FloatSize& scale)
{
bool matchesFilterSize = true;
if (size.width() > kMaxFilterSize) {
scale.setWidth(scale.width() * kMaxFilterSize / size.width());
matchesFilterSize = false;
}
if (size.height() > kMaxFilterSize) {
scale.setHeight(scale.height() * kMaxFilterSize / size.height());
matchesFilterSize = false;
}
return matchesFilterSize;
}
bool RenderSVGResourceFilter::applyResource(RenderObject* object, RenderStyle*, GraphicsContext*& context, unsigned short resourceMode)
{
ASSERT(object);
ASSERT(context);
#ifndef NDEBUG
ASSERT(resourceMode == ApplyToDefaultMode);
#else
UNUSED_PARAM(resourceMode);
#endif
// Returning false here, to avoid drawings onto the context. We just want to
// draw the stored filter output, not the unfiltered object as well.
if (m_filter.contains(object)) {
FilterData* filterData = m_filter.get(object);
if (filterData->builded)
return false;
delete m_filter.take(object); // Oops, have to rebuild, go through normal code path
}
OwnPtr<FilterData> filterData(new FilterData);
FloatRect targetBoundingBox = object->objectBoundingBox();
SVGFilterElement* filterElement = static_cast<SVGFilterElement*>(node());
filterData->boundaries = filterElement->filterBoundingBox(targetBoundingBox);
if (filterData->boundaries.isEmpty())
return false;
// Determine absolute transformation matrix for filter.
AffineTransform absoluteTransform;
SVGImageBufferTools::calculateTransformationToOutermostSVGCoordinateSystem(object, absoluteTransform);
if (!absoluteTransform.isInvertible())
return false;
// Eliminate shear of the absolute transformation matrix, to be able to produce unsheared tile images for feTile.
filterData->shearFreeAbsoluteTransform = AffineTransform(absoluteTransform.xScale(), 0, 0, absoluteTransform.yScale(), absoluteTransform.e(), absoluteTransform.f());
// Determine absolute boundaries of the filter and the drawing region.
FloatRect absoluteFilterBoundaries = filterData->shearFreeAbsoluteTransform.mapRect(filterData->boundaries);
FloatRect drawingRegion = object->strokeBoundingBox();
drawingRegion.intersect(filterData->boundaries);
FloatRect absoluteDrawingRegion = filterData->shearFreeAbsoluteTransform.mapRect(drawingRegion);
// Create the SVGFilter object.
bool primitiveBoundingBoxMode = filterElement->primitiveUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX;
filterData->filter = SVGFilter::create(filterData->shearFreeAbsoluteTransform, absoluteDrawingRegion, targetBoundingBox, filterData->boundaries, primitiveBoundingBoxMode);
// Create all relevant filter primitives.
filterData->builder = buildPrimitives(filterData->filter.get());
if (!filterData->builder)
return false;
// Calculate the scale factor for the use of filterRes.
// Also see http://www.w3.org/TR/SVG/filters.html#FilterEffectsRegion
FloatSize scale(1, 1);
if (filterElement->hasAttribute(SVGNames::filterResAttr)) {
scale.setWidth(filterElement->filterResX() / absoluteFilterBoundaries.width());
scale.setHeight(filterElement->filterResY() / absoluteFilterBoundaries.height());
}
if (scale.isEmpty())
return false;
// Determine scale factor for filter. The size of intermediate ImageBuffers shouldn't be bigger than kMaxFilterSize.
FloatRect tempSourceRect = absoluteDrawingRegion;
tempSourceRect.scale(scale.width(), scale.height());
fitsInMaximumImageSize(tempSourceRect.size(), scale);
// Set the scale level in SVGFilter.
filterData->filter->setFilterResolution(scale);
FilterEffect* lastEffect = filterData->builder->lastEffect();
if (!lastEffect)
return false;
RenderSVGResourceFilterPrimitive::determineFilterPrimitiveSubregion(lastEffect);
FloatRect subRegion = lastEffect->maxEffectRect();
// At least one FilterEffect has a too big image size,
// recalculate the effect sizes with new scale factors.
if (!fitsInMaximumImageSize(subRegion.size(), scale)) {
filterData->filter->setFilterResolution(scale);
RenderSVGResourceFilterPrimitive::determineFilterPrimitiveSubregion(lastEffect);
}
// If the drawingRegion is empty, we have something like <g filter=".."/>.
// Even if the target objectBoundingBox() is empty, we still have to draw the last effect result image in postApplyResource.
if (drawingRegion.isEmpty()) {
ASSERT(!m_filter.contains(object));
filterData->savedContext = context;
m_filter.set(object, filterData.leakPtr());
return false;
}
absoluteDrawingRegion.scale(scale.width(), scale.height());
OwnPtr<ImageBuffer> sourceGraphic;
if (!SVGImageBufferTools::createImageBuffer(absoluteDrawingRegion, absoluteDrawingRegion, sourceGraphic, ColorSpaceLinearRGB)) {
ASSERT(!m_filter.contains(object));
filterData->savedContext = context;
m_filter.set(object, filterData.leakPtr());
return false;
}
GraphicsContext* sourceGraphicContext = sourceGraphic->context();
ASSERT(sourceGraphicContext);
sourceGraphicContext->translate(-absoluteDrawingRegion.x(), -absoluteDrawingRegion.y());
if (scale.width() != 1 || scale.height() != 1)
sourceGraphicContext->scale(scale);
sourceGraphicContext->concatCTM(filterData->shearFreeAbsoluteTransform);
sourceGraphicContext->clearRect(FloatRect(FloatPoint(), absoluteDrawingRegion.size()));
filterData->sourceGraphicBuffer = sourceGraphic.release();
filterData->savedContext = context;
context = sourceGraphicContext;
ASSERT(!m_filter.contains(object));
m_filter.set(object, filterData.leakPtr());
return true;
}
void RenderSVGResourceFilter::postApplyResource(RenderObject* object, GraphicsContext*& context, unsigned short resourceMode, const Path*)
{
ASSERT(object);
ASSERT(context);
#ifndef NDEBUG
ASSERT(resourceMode == ApplyToDefaultMode);
#else
UNUSED_PARAM(resourceMode);
#endif
FilterData* filterData = m_filter.get(object);
if (!filterData)
return;
if (filterData->markedForRemoval) {
delete m_filter.take(object);
return;
}
if (!filterData->builded) {
if (!filterData->savedContext) {
removeClientFromCache(object);
return;
}
context = filterData->savedContext;
filterData->savedContext = 0;
#if !USE(CG)
if (filterData->sourceGraphicBuffer)
filterData->sourceGraphicBuffer->transformColorSpace(ColorSpaceDeviceRGB, ColorSpaceLinearRGB);
#endif
}
FilterEffect* lastEffect = filterData->builder->lastEffect();
if (lastEffect && !filterData->boundaries.isEmpty() && !lastEffect->filterPrimitiveSubregion().isEmpty()) {
// This is the real filtering of the object. It just needs to be called on the
// initial filtering process. We just take the stored filter result on a
// second drawing.
if (!filterData->builded)
filterData->filter->setSourceImage(filterData->sourceGraphicBuffer.release());
// Always true if filterData is just built (filterData->builded is false).
if (!lastEffect->hasResult()) {
lastEffect->apply();
#if !USE(CG)
ImageBuffer* resultImage = lastEffect->asImageBuffer();
if (resultImage)
resultImage->transformColorSpace(ColorSpaceLinearRGB, ColorSpaceDeviceRGB);
#endif
}
filterData->builded = true;
ImageBuffer* resultImage = lastEffect->asImageBuffer();
if (resultImage) {
context->concatCTM(filterData->shearFreeAbsoluteTransform.inverse());
context->scale(FloatSize(1 / filterData->filter->filterResolution().width(), 1 / filterData->filter->filterResolution().height()));
context->clip(lastEffect->maxEffectRect());
context->drawImageBuffer(resultImage, object->style()->colorSpace(), lastEffect->absolutePaintRect());
context->scale(filterData->filter->filterResolution());
context->concatCTM(filterData->shearFreeAbsoluteTransform);
}
}
filterData->sourceGraphicBuffer.clear();
}
FloatRect RenderSVGResourceFilter::resourceBoundingBox(RenderObject* object)
{
if (SVGFilterElement* element = static_cast<SVGFilterElement*>(node()))
return element->filterBoundingBox(object->objectBoundingBox());
return FloatRect();
}
void RenderSVGResourceFilter::primitiveAttributeChanged(RenderObject* object, const QualifiedName& attribute)
{
HashMap<RenderObject*, FilterData*>::iterator it = m_filter.begin();
HashMap<RenderObject*, FilterData*>::iterator end = m_filter.end();
SVGFilterPrimitiveStandardAttributes* primitve = static_cast<SVGFilterPrimitiveStandardAttributes*>(object->node());
for (; it != end; ++it) {
FilterData* filterData = it->second;
if (!filterData->builded)
continue;
SVGFilterBuilder* builder = filterData->builder.get();
FilterEffect* effect = builder->effectByRenderer(object);
if (!effect)
continue;
// Since all effects shares the same attribute value, all
// or none of them will be changed.
if (!primitve->setFilterEffectAttribute(effect, attribute))
return;
builder->clearResultsRecursive(effect);
// Repaint the image on the screen.
markClientForInvalidation(it->first, RepaintInvalidation);
}
}
}
#endif