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/*
* Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2008 Eric Seidel <eric@webkit.org>
* Copyright (C) 2008 Dirk Schulze <krit@webkit.org>
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if ENABLE(SVG)
#include "RenderSVGResourceGradient.h"
#include "GradientAttributes.h"
#include "GraphicsContext.h"
#include "RenderSVGText.h"
#include "SVGImageBufferTools.h"
#include "SVGRenderSupport.h"
#include <wtf/UnusedParam.h>
namespace WebCore {
RenderSVGResourceGradient::RenderSVGResourceGradient(SVGGradientElement* node)
: RenderSVGResourceContainer(node)
, m_shouldCollectGradientAttributes(true)
#if USE(CG)
, m_savedContext(0)
#endif
{
}
RenderSVGResourceGradient::~RenderSVGResourceGradient()
{
if (m_gradient.isEmpty())
return;
deleteAllValues(m_gradient);
m_gradient.clear();
}
void RenderSVGResourceGradient::removeAllClientsFromCache(bool markForInvalidation)
{
if (!m_gradient.isEmpty()) {
deleteAllValues(m_gradient);
m_gradient.clear();
}
m_shouldCollectGradientAttributes = true;
markAllClientsForInvalidation(markForInvalidation ? RepaintInvalidation : ParentOnlyInvalidation);
}
void RenderSVGResourceGradient::removeClientFromCache(RenderObject* client, bool markForInvalidation)
{
ASSERT(client);
if (m_gradient.contains(client))
delete m_gradient.take(client);
markClientForInvalidation(client, markForInvalidation ? RepaintInvalidation : ParentOnlyInvalidation);
}
#if USE(CG)
static inline bool createMaskAndSwapContextForTextGradient(GraphicsContext*& context,
GraphicsContext*& savedContext,
OwnPtr<ImageBuffer>& imageBuffer,
RenderObject* object)
{
RenderObject* textRootBlock = RenderSVGText::locateRenderSVGTextAncestor(object);
ASSERT(textRootBlock);
AffineTransform absoluteTransform;
SVGImageBufferTools::calculateTransformationToOutermostSVGCoordinateSystem(textRootBlock, absoluteTransform);
FloatRect absoluteTargetRect = absoluteTransform.mapRect(textRootBlock->repaintRectInLocalCoordinates());
FloatRect clampedAbsoluteTargetRect = SVGImageBufferTools::clampedAbsoluteTargetRectForRenderer(textRootBlock, absoluteTargetRect);
if (clampedAbsoluteTargetRect.isEmpty())
return false;
OwnPtr<ImageBuffer> maskImage;
if (!SVGImageBufferTools::createImageBuffer(absoluteTargetRect, clampedAbsoluteTargetRect, maskImage, ColorSpaceDeviceRGB))
return false;
GraphicsContext* maskImageContext = maskImage->context();
ASSERT(maskImageContext);
maskImageContext->translate(-clampedAbsoluteTargetRect.x(), -clampedAbsoluteTargetRect.y());
maskImageContext->concatCTM(absoluteTransform);
ASSERT(maskImage);
savedContext = context;
context = maskImageContext;
imageBuffer = maskImage.release();
return true;
}
static inline AffineTransform clipToTextMask(GraphicsContext* context,
OwnPtr<ImageBuffer>& imageBuffer,
FloatRect& targetRect,
RenderObject* object,
bool boundingBoxMode,
const AffineTransform& gradientTransform)
{
RenderObject* textRootBlock = RenderSVGText::locateRenderSVGTextAncestor(object);
ASSERT(textRootBlock);
targetRect = textRootBlock->repaintRectInLocalCoordinates();
AffineTransform absoluteTransform;
SVGImageBufferTools::calculateTransformationToOutermostSVGCoordinateSystem(textRootBlock, absoluteTransform);
FloatRect absoluteTargetRect = absoluteTransform.mapRect(targetRect);
FloatRect clampedAbsoluteTargetRect = SVGImageBufferTools::clampedAbsoluteTargetRectForRenderer(textRootBlock, absoluteTargetRect);
SVGImageBufferTools::clipToImageBuffer(context, absoluteTransform, clampedAbsoluteTargetRect, imageBuffer);
AffineTransform matrix;
if (boundingBoxMode) {
FloatRect maskBoundingBox = textRootBlock->objectBoundingBox();
matrix.translate(maskBoundingBox.x(), maskBoundingBox.y());
matrix.scaleNonUniform(maskBoundingBox.width(), maskBoundingBox.height());
}
matrix *= gradientTransform;
return matrix;
}
#endif
bool RenderSVGResourceGradient::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode)
{
ASSERT(object);
ASSERT(style);
ASSERT(context);
ASSERT(resourceMode != ApplyToDefaultMode);
// Be sure to synchronize all SVG properties on the gradientElement _before_ processing any further.
// Otherwhise the call to collectGradientAttributes() in createTileImage(), may cause the SVG DOM property
// synchronization to kick in, which causes removeAllClientsFromCache() to be called, which in turn deletes our
// GradientData object! Leaving out the line below will cause svg/dynamic-updates/SVG*GradientElement-svgdom* to crash.
SVGGradientElement* gradientElement = static_cast<SVGGradientElement*>(node());
if (!gradientElement)
return false;
if (m_shouldCollectGradientAttributes) {
gradientElement->updateAnimatedSVGAttribute(anyQName());
collectGradientAttributes(gradientElement);
m_shouldCollectGradientAttributes = false;
}
// Spec: When the geometry of the applicable element has no width or height and objectBoundingBox is specified,
// then the given effect (e.g. a gradient or a filter) will be ignored.
FloatRect objectBoundingBox = object->objectBoundingBox();
if (boundingBoxMode() && objectBoundingBox.isEmpty())
return false;
if (!m_gradient.contains(object))
m_gradient.set(object, new GradientData);
GradientData* gradientData = m_gradient.get(object);
bool isPaintingText = resourceMode & ApplyToTextMode;
// Create gradient object
if (!gradientData->gradient) {
buildGradient(gradientData, gradientElement);
// CG platforms will handle the gradient space transform for text after applying the
// resource, so don't apply it here. For non-CG platforms, we want the text bounding
// box applied to the gradient space transform now, so the gradient shader can use it.
#if USE(CG)
if (boundingBoxMode() && !objectBoundingBox.isEmpty() && !isPaintingText) {
#else
if (boundingBoxMode() && !objectBoundingBox.isEmpty()) {
#endif
gradientData->userspaceTransform.translate(objectBoundingBox.x(), objectBoundingBox.y());
gradientData->userspaceTransform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height());
}
AffineTransform gradientTransform;
calculateGradientTransform(gradientTransform);
gradientData->userspaceTransform *= gradientTransform;
gradientData->gradient->setGradientSpaceTransform(gradientData->userspaceTransform);
}
if (!gradientData->gradient)
return false;
// Draw gradient
context->save();
if (isPaintingText) {
#if USE(CG)
if (!createMaskAndSwapContextForTextGradient(context, m_savedContext, m_imageBuffer, object)) {
context->restore();
return false;
}
#endif
context->setTextDrawingMode(resourceMode & ApplyToFillMode ? TextModeFill : TextModeStroke);
}
const SVGRenderStyle* svgStyle = style->svgStyle();
ASSERT(svgStyle);
if (resourceMode & ApplyToFillMode) {
context->setAlpha(svgStyle->fillOpacity());
context->setFillGradient(gradientData->gradient);
context->setFillRule(svgStyle->fillRule());
} else if (resourceMode & ApplyToStrokeMode) {
if (svgStyle->vectorEffect() == VE_NON_SCALING_STROKE)
gradientData->gradient->setGradientSpaceTransform(transformOnNonScalingStroke(object, gradientData->userspaceTransform));
context->setAlpha(svgStyle->strokeOpacity());
context->setStrokeGradient(gradientData->gradient);
SVGRenderSupport::applyStrokeStyleToContext(context, style, object);
}
return true;
}
void RenderSVGResourceGradient::postApplyResource(RenderObject* object, GraphicsContext*& context, unsigned short resourceMode, const Path* path)
{
ASSERT(context);
ASSERT(resourceMode != ApplyToDefaultMode);
if (resourceMode & ApplyToTextMode) {
#if USE(CG)
// CG requires special handling for gradient on text
if (m_savedContext && m_gradient.contains(object)) {
GradientData* gradientData = m_gradient.get(object);
// Restore on-screen drawing context
context = m_savedContext;
m_savedContext = 0;
AffineTransform gradientTransform;
calculateGradientTransform(gradientTransform);
FloatRect targetRect;
gradientData->gradient->setGradientSpaceTransform(clipToTextMask(context, m_imageBuffer, targetRect, object, boundingBoxMode(), gradientTransform));
context->setFillGradient(gradientData->gradient);
context->fillRect(targetRect);
m_imageBuffer.clear();
}
#else
UNUSED_PARAM(object);
#endif
} else if (path) {
if (resourceMode & ApplyToFillMode)
context->fillPath(*path);
else if (resourceMode & ApplyToStrokeMode)
context->strokePath(*path);
}
context->restore();
}
void RenderSVGResourceGradient::addStops(GradientData* gradientData, const Vector<Gradient::ColorStop>& stops) const
{
ASSERT(gradientData->gradient);
const Vector<Gradient::ColorStop>::const_iterator end = stops.end();
for (Vector<Gradient::ColorStop>::const_iterator it = stops.begin(); it != end; ++it)
gradientData->gradient->addColorStop(*it);
}
}
#endif