blob: cc6cb7587473e60aa007343226056a3ecced1b40 [file] [log] [blame]
/*
* Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz>
* Copyright (C) 2006 Apple Computer Inc.
* Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "SVGRootInlineBox.h"
#if ENABLE(SVG)
#include "GraphicsContext.h"
#include "RenderSVGInlineText.h"
#include "RenderSVGText.h"
#include "SVGInlineFlowBox.h"
#include "SVGInlineTextBox.h"
#include "SVGNames.h"
#include "SVGRenderSupport.h"
#include "SVGTextPositioningElement.h"
namespace WebCore {
void SVGRootInlineBox::paint(PaintInfo& paintInfo, int, int, int, int)
{
ASSERT(paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection);
ASSERT(!paintInfo.context->paintingDisabled());
RenderObject* boxRenderer = renderer();
ASSERT(boxRenderer);
bool isPrinting = renderer()->document()->printing();
bool hasSelection = !isPrinting && selectionState() != RenderObject::SelectionNone;
PaintInfo childPaintInfo(paintInfo);
if (hasSelection) {
for (InlineBox* child = firstChild(); child; child = child->nextOnLine()) {
if (child->isSVGInlineTextBox())
static_cast<SVGInlineTextBox*>(child)->paintSelectionBackground(childPaintInfo);
else if (child->isSVGInlineFlowBox())
static_cast<SVGInlineFlowBox*>(child)->paintSelectionBackground(childPaintInfo);
}
}
childPaintInfo.context->save();
if (SVGRenderSupport::prepareToRenderSVGContent(boxRenderer, childPaintInfo)) {
for (InlineBox* child = firstChild(); child; child = child->nextOnLine()) {
if (child->isSVGInlineTextBox())
SVGInlineFlowBox::computeTextMatchMarkerRectForRenderer(toRenderSVGInlineText(static_cast<SVGInlineTextBox*>(child)->textRenderer()));
child->paint(childPaintInfo, 0, 0, 0, 0);
}
}
SVGRenderSupport::finishRenderSVGContent(boxRenderer, childPaintInfo, paintInfo.context);
childPaintInfo.context->restore();
}
void SVGRootInlineBox::computePerCharacterLayoutInformation()
{
RenderSVGText* parentBlock = toRenderSVGText(block());
ASSERT(parentBlock);
Vector<SVGTextLayoutAttributes>& attributes = parentBlock->layoutAttributes();
if (parentBlock->needsReordering())
reorderValueLists(attributes);
// Perform SVG text layout phase two (see SVGTextLayoutEngine for details).
SVGTextLayoutEngine characterLayout(attributes);
layoutCharactersInTextBoxes(this, characterLayout);
// Perform SVG text layout phase three (see SVGTextChunkBuilder for details).
characterLayout.finishLayout();
// Perform SVG text layout phase four
// Position & resize all SVGInlineText/FlowBoxes in the inline box tree, resize the root box as well as the RenderSVGText parent block.
layoutChildBoxes(this);
layoutRootBox();
}
void SVGRootInlineBox::layoutCharactersInTextBoxes(InlineFlowBox* start, SVGTextLayoutEngine& characterLayout)
{
for (InlineBox* child = start->firstChild(); child; child = child->nextOnLine()) {
if (child->isSVGInlineTextBox()) {
ASSERT(child->renderer());
ASSERT(child->renderer()->isSVGInlineText());
SVGInlineTextBox* textBox = static_cast<SVGInlineTextBox*>(child);
characterLayout.layoutInlineTextBox(textBox);
} else {
// Skip generated content.
Node* node = child->renderer()->node();
if (!node)
continue;
ASSERT(child->isInlineFlowBox());
SVGInlineFlowBox* flowBox = static_cast<SVGInlineFlowBox*>(child);
bool isTextPath = node->hasTagName(SVGNames::textPathTag);
if (isTextPath) {
// Build text chunks for all <textPath> children, using the line layout algorithm.
// This is needeed as text-anchor is just an additional startOffset for text paths.
RenderSVGText* parentBlock = toRenderSVGText(block());
ASSERT(parentBlock);
SVGTextLayoutEngine lineLayout(parentBlock->layoutAttributes());
layoutCharactersInTextBoxes(flowBox, lineLayout);
characterLayout.beginTextPathLayout(child->renderer(), lineLayout);
}
layoutCharactersInTextBoxes(flowBox, characterLayout);
if (isTextPath)
characterLayout.endTextPathLayout();
}
}
}
void SVGRootInlineBox::layoutChildBoxes(InlineFlowBox* start)
{
for (InlineBox* child = start->firstChild(); child; child = child->nextOnLine()) {
if (child->isSVGInlineTextBox()) {
ASSERT(child->renderer());
ASSERT(child->renderer()->isSVGInlineText());
SVGInlineTextBox* textBox = static_cast<SVGInlineTextBox*>(child);
IntRect boxRect = textBox->calculateBoundaries();
textBox->setX(boxRect.x());
textBox->setY(boxRect.y());
textBox->setLogicalWidth(boxRect.width());
textBox->setLogicalHeight(boxRect.height());
} else {
// Skip generated content.
if (!child->renderer()->node())
continue;
ASSERT(child->isInlineFlowBox());
SVGInlineFlowBox* flowBox = static_cast<SVGInlineFlowBox*>(child);
layoutChildBoxes(flowBox);
IntRect boxRect = flowBox->calculateBoundaries();
flowBox->setX(boxRect.x());
flowBox->setY(boxRect.y());
flowBox->setLogicalWidth(boxRect.width());
flowBox->setLogicalHeight(boxRect.height());
}
}
}
void SVGRootInlineBox::layoutRootBox()
{
RenderBlock* parentBlock = block();
ASSERT(parentBlock);
IntRect childRect;
for (InlineBox* child = firstChild(); child; child = child->nextOnLine()) {
// Skip generated content.
if (!child->renderer()->node())
continue;
childRect.unite(child->calculateBoundaries());
}
int xBlock = childRect.x();
int yBlock = childRect.y();
int widthBlock = childRect.width();
int heightBlock = childRect.height();
// Finally, assign the root block position, now that all content is laid out.
parentBlock->setLocation(xBlock, yBlock);
parentBlock->setWidth(widthBlock);
parentBlock->setHeight(heightBlock);
// Position all children relative to the parent block.
for (InlineBox* child = firstChild(); child; child = child->nextOnLine()) {
// Skip generated content.
if (!child->renderer()->node())
continue;
child->adjustPosition(-xBlock, -yBlock);
}
// Position ourselves.
setX(0);
setY(0);
setLogicalWidth(widthBlock);
setLogicalHeight(heightBlock);
setBlockLogicalHeight(heightBlock);
setLineTopBottomPositions(0, heightBlock);
}
InlineBox* SVGRootInlineBox::closestLeafChildForPosition(const IntPoint& point)
{
InlineBox* firstLeaf = firstLeafChild();
InlineBox* lastLeaf = lastLeafChild();
if (firstLeaf == lastLeaf)
return firstLeaf;
// FIXME: Check for vertical text!
InlineBox* closestLeaf = 0;
for (InlineBox* leaf = firstLeaf; leaf; leaf = leaf->nextLeafChild()) {
if (!leaf->isSVGInlineTextBox())
continue;
if (point.y() < leaf->m_y)
continue;
if (point.y() > leaf->m_y + leaf->virtualLogicalHeight())
continue;
closestLeaf = leaf;
if (point.x() < leaf->m_x + leaf->m_logicalWidth)
return leaf;
}
return closestLeaf ? closestLeaf : lastLeaf;
}
static inline void swapItemsInVector(Vector<float>& firstVector, Vector<float>& lastVector, unsigned first, unsigned last)
{
float temp = firstVector.at(first);
firstVector.at(first) = lastVector.at(last);
lastVector.at(last) = temp;
}
static inline void swapItemsInLayoutAttributes(SVGTextLayoutAttributes& firstAttributes, SVGTextLayoutAttributes& lastAttributes, unsigned firstPosition, unsigned lastPosition)
{
swapItemsInVector(firstAttributes.xValues(), lastAttributes.xValues(), firstPosition, lastPosition);
swapItemsInVector(firstAttributes.yValues(), lastAttributes.yValues(), firstPosition, lastPosition);
swapItemsInVector(firstAttributes.dxValues(), lastAttributes.dxValues(), firstPosition, lastPosition);
swapItemsInVector(firstAttributes.dyValues(), lastAttributes.dyValues(), firstPosition, lastPosition);
swapItemsInVector(firstAttributes.rotateValues(), lastAttributes.rotateValues(), firstPosition, lastPosition);
}
static inline void findFirstAndLastAttributesInVector(Vector<SVGTextLayoutAttributes>& attributes, RenderSVGInlineText* firstContext, RenderSVGInlineText* lastContext,
SVGTextLayoutAttributes*& first, SVGTextLayoutAttributes*& last)
{
first = 0;
last = 0;
unsigned attributesSize = attributes.size();
for (unsigned i = 0; i < attributesSize; ++i) {
SVGTextLayoutAttributes& current = attributes.at(i);
if (!first && firstContext == current.context())
first = &current;
if (!last && lastContext == current.context())
last = &current;
if (first && last)
break;
}
ASSERT(first);
ASSERT(last);
}
static inline void reverseInlineBoxRangeAndValueListsIfNeeded(void* userData, Vector<InlineBox*>::iterator first, Vector<InlineBox*>::iterator last)
{
ASSERT(userData);
Vector<SVGTextLayoutAttributes>& attributes = *reinterpret_cast<Vector<SVGTextLayoutAttributes>*>(userData);
// This is a copy of std::reverse(first, last). It additionally assure that the value lists within the InlineBoxes are reordered as well.
while (true) {
if (first == last || first == --last)
return;
if (!(*last)->isSVGInlineTextBox() || !(*first)->isSVGInlineTextBox()) {
InlineBox* temp = *first;
*first = *last;
*last = temp;
++first;
continue;
}
SVGInlineTextBox* firstTextBox = static_cast<SVGInlineTextBox*>(*first);
SVGInlineTextBox* lastTextBox = static_cast<SVGInlineTextBox*>(*last);
// Reordering is only necessary for BiDi text that is _absolutely_ positioned.
if (firstTextBox->len() == 1 && firstTextBox->len() == lastTextBox->len()) {
RenderSVGInlineText* firstContext = toRenderSVGInlineText(firstTextBox->textRenderer());
RenderSVGInlineText* lastContext = toRenderSVGInlineText(lastTextBox->textRenderer());
SVGTextLayoutAttributes* firstAttributes = 0;
SVGTextLayoutAttributes* lastAttributes = 0;
findFirstAndLastAttributesInVector(attributes, firstContext, lastContext, firstAttributes, lastAttributes);
unsigned firstBoxPosition = firstTextBox->start();
unsigned firstBoxEnd = firstTextBox->end();
unsigned lastBoxPosition = lastTextBox->start();
unsigned lastBoxEnd = lastTextBox->end();
for (; firstBoxPosition <= firstBoxEnd && lastBoxPosition <= lastBoxEnd; ++lastBoxPosition, ++firstBoxPosition)
swapItemsInLayoutAttributes(*firstAttributes, *lastAttributes, firstBoxPosition, lastBoxPosition);
}
InlineBox* temp = *first;
*first = *last;
*last = temp;
++first;
}
}
void SVGRootInlineBox::reorderValueLists(Vector<SVGTextLayoutAttributes>& attributes)
{
Vector<InlineBox*> leafBoxesInLogicalOrder;
collectLeafBoxesInLogicalOrder(leafBoxesInLogicalOrder, reverseInlineBoxRangeAndValueListsIfNeeded, &attributes);
}
} // namespace WebCore
#endif // ENABLE(SVG)