blob: f82374d7727afa344ed0e68db24772ec1d2f691b [file] [log] [blame]
/*
* Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef WMLCardElement_h
#define WMLCardElement_h
#if ENABLE(WML)
#include "WMLEventHandlingElement.h"
#include <wtf/Vector.h>
namespace WebCore {
class WMLTemplateElement;
class WMLTimerElement;
class WMLCardElement : public WMLElement, public WMLEventHandlingElement {
public:
static PassRefPtr<WMLCardElement> create(const QualifiedName& tagName, Document*);
WMLCardElement(const QualifiedName&, Document*);
virtual ~WMLCardElement();
bool isNewContext() const { return m_isNewContext; }
bool isOrdered() const { return m_isOrdered; }
WMLTimerElement* eventTimer() const { return m_eventTimer; }
WMLTemplateElement* templateElement() const { return m_template; }
void setTemplateElement(WMLTemplateElement*);
void setIntrinsicEventTimer(WMLTimerElement*);
void handleIntrinsicEventIfNeeded();
void handleDeckLevelTaskOverridesIfNeeded();
virtual void parseMappedAttribute(Attribute*);
virtual void insertedIntoDocument();
virtual RenderObject* createRenderer(RenderArena*, RenderStyle*);
// Switch active card in document to the one specified in the URL reference (foo.wml#mycard)
// If the 'targetUrl' doesn't contain a reference, use the first <card> element in the document.
static WMLCardElement* determineActiveCard(Document*);
static WMLCardElement* findNamedCardInDocument(Document*, const String& cardName);
private:
bool isVisible() const { return m_isVisible; }
void showCard();
void hideCard();
bool m_isNewContext;
bool m_isOrdered;
bool m_isVisible;
WMLTimerElement* m_eventTimer;
WMLTemplateElement* m_template;
};
}
#endif
#endif